@startuml
sprite $th_large [48x48/16] {
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004FFFFFFFFFFFFFFFFFFB0004FFFFFFFFFFFFFFFFFFB000
00CFFFFFFFFFFFFFFFFFFF500CFFFFFFFFFFFFFFFFFFF400
00DFFFFFFFFFFFFFFFFFFF600EFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFF600EFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFF600EFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFF600EFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFF600EFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFF600EFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFF600EFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFF600EFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFF600EFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFF600EFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFF600EFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFF600EFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFF600EFFFFFFFFFFFFFFFFFFF500
00CFFFFFFFFFFFFFFFFFFF500DFFFFFFFFFFFFFFFFFFF500
007FFFFFFFFFFFFFFFFFFE1007FFFFFFFFFFFFFFFFFFE100
000366666666666666665100004666666666666666651000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
002BDDDDDDDDDDDDDDDDD70002BDDDDDDDDDDDDDDDDD7000
00AFFFFFFFFFFFFFFFFFFF400BFFFFFFFFFFFFFFFFFFF300
00DFFFFFFFFFFFFFFFFFFF600EFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFF600EFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFF600EFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFF600EFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFF600EFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFF600EFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFF600EFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFF600EFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFF600EFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFF600EFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFF600EFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFF600EFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFF600EFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFF600EFFFFFFFFFFFFFFFFFFF500
009FFFFFFFFFFFFFFFFFFF200AFFFFFFFFFFFFFFFFFFF200
0007AAAAAAAAAAAAAAAA9400008AAAAAAAAAAAAAAAA93000
000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
}


!define FA5_TH_LARGE(_alias) ENTITY(rectangle,black,th_large,_alias,FA5 TH_LARGE)
!define FA5_TH_LARGE(_alias, _label) ENTITY(rectangle,black,th_large,_label, _alias,FA5 TH_LARGE)
!define FA5_TH_LARGE(_alias, _label, _shape) ENTITY(_shape,black,th_large,_label, _alias,FA5 TH_LARGE)
!define FA5_TH_LARGE(_alias, _label, _shape, _color) ENTITY(_shape,_color,th_large,_label, _alias,FA5 TH_LARGE)
skinparam folderBackgroundColor<<FA5 TH_LARGE>> White
@enduml